package com.how.warlock.player;

import org.lwjgl.input.Keyboard;

public class Control {
	public final static int KEY_UP = Keyboard.KEY_W;
	public final static int KEY_DOWN = Keyboard.KEY_S;
	public final static int KEY_LEFT = Keyboard.KEY_A;
	public final static int KEY_RIGHT = Keyboard.KEY_D;
	
	public final static int MOUSE_LEFT = 0;
	public final static int MOUSE_RIGHT = 1;
}
